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Visual studio code editor package unity
Visual studio code editor package unity









visual studio code editor package unity

Unity version is 2019.3.0b1, but I've seen this since package manager got introduced

visual studio code editor package unity

Unity Package Manager tells me: "Visual Studio Editor", version 1.0.11 Visual Studio tells me: "Visual Studio 2017 Tools for Unity", version 3.9.0.3 (Before trying this work around, I made sure that I was using the latest Unity plugin for Visual Studio 2017, using Microsoft's updater.)

visual studio code editor package unity

That said, it seems to me that Unity should add the packages to the same solution file, so that Visual Studio's functionality just works. Maybe you can do the same for the post processing package. Once I worked through all those error messages, I managed to get the lightweight scriptable pipeline working this way. You might then still run into issues with shader includes, so you might have to change those to relative paths. This can result in conflicts with the version compiled via package manager, which I haven't figured out how to solve yet, so the work-around only really works in clean Unity projects. My work-around was to clone the scriptable render pipeline code from github (though I suppose you could also grab the packages from the cache) and add it to a Packages subfolder under assets. While trying to understand the lightweight render pipeline I encountered this same problem Visual Studio doesn't know where definitions are because the packages aren't in the same solution.











Visual studio code editor package unity